![]() You‘ll notice when you play the animation the wave does not interact with the object, that’s because we have not yet press simulate. Your rocket should move underneath the water. When you finish test your animation by scrubbing the timeline or pressing space bar to play the animation. Then go ahead and set the key frames for x,y,z again. After you have set the first key to you object go to frame 60 and move the rocket to the other side of the Realwave plane. You can do this by going to the object‘s node Tab and holding RMB (right mouse button) over the position tab and selecting add key. Go to frame 1 or 0 and set a key frame on the Rocket x,y,z position. Now with your Rocket located in the correct position and rotation. Once the Rocket is parallel, position the Rocket below and outside of the Realwave plane. I used (0,-90,90) because it let the fin of the rocket to be point up. With the Rocket selected rotate the rocket to be parallel with the Realwave plane. Then select the import object menu and scroll down and choose Rocket. Once Realflow is open, create a Realwave surface. ![]() ![]() Creating an underwater wake - Mike BodenIn this tutorial we are going to use Realflow 4 to create a simple animated object that interacts with a wave using Realwave and creates a wake. ![]()
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